
Origins PE
Origins PE introduces a variety of Origins and Classes with unique passive abilities, allowing you to select a distinct role at the beginning of your Minecraft adventure. Each Origin modifies gameplay by granting special strengths and weaknesses, offering a fresh experience beyond the standard Minecraft human.
Installation
To add Origins PE to your Minecraft Bedrock Edition, download the add-on files and import them into your game through the behavior and resource packs menus. Enable the packs in your world settings before starting or creating a new world.
How to Use
Once the add-on is installed and activated, you will be prompted to choose an Origin or Class when you begin a new world or adventure. Select one that fits your desired playstyle to enjoy its unique passive traits and abilities throughout your gameplay.
Requirements / Compatibility
- Minecraft Bedrock Edition compatible with add-ons and resource packs.
- Ensure behavior and resource packs are enabled for Origins PE.
- Compatible with worlds that support customized gameplay features.
Key Features
Origins PE offers up to 23 different Origins, each with special abilities and limitations that impact your survival and interaction with the world. Below are highlights from some Origins:
Human
A standard gameplay experience with no special perks or penalties, providing the classic Minecraft journey.
Avian
- Tailwind: Slightly faster on foot with efficient sprinting.
- Featherweight: Fall gently like a feather, avoiding fall damage.
- Vegetarian: Can only consume vegetables; meat is unusable.
- Fresh Air: Must sleep above 151 blocks altitude to rest properly.
Arachnid
- Webbing: Melee hits trap enemies in cobwebs with cooldown.
- Master of Webs: Move through cobwebs without slowing.
- Climbing: Climb solid blocks by holding jump; reduces fall damage.
- Carnivore: Restricted to meat-based diet.
- Fragile: Has 3 fewer health hearts than humans.
Elytrian
- Gift of the Winds: Launch high into the air with cooldown.
- Winged: Permanent Elytra wings without needing equipment.
- Need for Mobility: Heavy armor slows movement.
- Claustrophobia: Low ceilings cause weakness and slowness.
- Brittle Bones: Increased fall and collision damage.
- Aerial Combatant: Deal extra damage while gliding.
Shulk
- Hoarder: Extra inventory slots retained after death.
- Sturdy Skin: Natural damage reduction without armor.
- Large Appetite: Hunger depletes faster than normal.
- Unwieldy: Shields break immediately on use.
- Strong Arms: Can break stone blocks without tools.
Feline
- Strong Ankles: Immune to fall damage.
- Acrobatics: Higher jumps when sprinting and jumping.
- Nine Lives: Health reduced by 1 heart.
- Nocturnal: Gain strength and night vision in low light.
- Weak Arms: Slower mining and weaker attacks without strength effect.
- Catlike Appearance: Creepers avoid you unless provoked.
Enderian
- Teleportation: Teleport to targeted block with cooldown.
- Scared of Gourds: Holding pumpkins causes weakness effect.
- Familiar Face: Endermen and monsters won't attack unless provoked.
- Hydrophobia: Take damage while in contact with water.
Merling
- Gills: Breathe underwater but not on land.
- Aqua Affinity: Efficient underwater mining and clear vision.
- Sea Inhabitant: Underwater mobs don't attack unless provoked.
- Like Water: Float naturally, sink by sneaking.
- Ocean's Gift: Immune to trident damage.
Blazeborn
- Impervious: Fire damage boosts your attack temporarily.
- Nether Inhabitant: Spawns naturally in the Nether.
- Ember: Sets hit mobs and nearby groups on fire when burning.
- Hotblooded: Immune to poison and hunger effects.
- Hydrophobia: Water contact causes damage over time.
Phantom
- Phantomize: Turn invisible and fly in spectator mode temporarily.
- Spiritual Body: Can pass through blocks but cannot interact.
- Undead: Burns in daylight unless invisible or helmet worn.
Fox
- Camouflage: Sneak to avoid hostile mobs.
- Fast-footed: Increased speed and smaller size.
- Pounce: Charge and leap forward with ability item.
- Berry Craver: Sweet berries heal more and can grant regeneration.
- Smaller Heart: Maximum health reduced by 4 hearts.
- Fast Metabolism: Hunger depletes quickly.
- Strong Ankles: No fall damage.
Slimecican
- Bouncy Body: Reduces fall damage significantly.
- Super Jump: Higher jumps that damage nearby mobs on landing.
- Sticky: Slows attackers and reduces damage taken.
- Fragmentation: Shrinks and loses health as damaged.
- Recovery: Eating slime balls restores health.
Inchling
- Nimble: Immune to thorns and knockback damage.
- Hyper-active: Eating sugar grants speed boost even when full.
- Small Appetite: Sugar provides long-lasting saturation.
- Bite-sized: Much smaller with 5 fewer hearts than humans.
Bee
- Fatality: Deal 50% more damage to poisoned targets.
- Stingers: Limited stingers used to inflict poison; running out causes death.
- Pollenate: Regain stingers by standing on flowers during daytime, breaking them.
- Diurnal: Stronger in daylight, weaker and slower at night or rain.
- Short Lifespan: Health reduced by 3 hearts.
Starborne
- Stress: Builds up over time; full stress causes explosion damaging surroundings.
- Meditate: Reduce stress by sneaking while at full health.
- Cosmic Gift: Reduced gravity effects; higher jumps and no fall damage.
- Hyper Leap: Propel forward, launching entities; cooldown applies.
- Shooting Star: Fires damaging star projectile; cooldown applies.
- Nonviolent: Chance of temporary immobilization and blurred vision when hurt.
- Cold Vacuum: Takes double fire damage.
Piglin
- Pride: Damage reduction increases with gold items carried, up to 90%.
- Boasting Firepower: Melee attacks deal additional damage scaled by damage dealt and nearby entities.
- Gluttony: Hunger increases faster when healing.
- Courage: Immune to weakness and wither effects.
- Nether Inhabitant: Spawns naturally in the Nether.
Elven
- Lifeweaver: Restores half damage taken instantly and grants Absorption scaling with damage.
- Endless Quiver: Automatically provides arrows when none are present.
- Imbued Shots: Bow hits trigger magic orb dealing damage equal to current health.
- Elegant: Limited to leather armor and bows only.
- Swift: Increased movement speed and agility.
- Permeable: Takes 10% more damage.
Voidwalker
- Beelzebub: Melee attacks build up stacks that increase damage based on missing health.
- Soulburst: Consumes stacks to deal damage and heal based on missing health.
- Umbral Veil: Sprinting grants speed and damage immunity but increases hunger.
- Sinister Aura: Friendly mobs nearby flee from you.
- Life Drain: Damage dealt reduces your health up to half max health, not below 1.
Diviner
- Prescience: Link with up to 3 players sharing health pools.
- Intervention: Swap positions with linked players across dimensions; cooldown 120 seconds.
- Oracle: Damage and healing are distributed among linked players.
- Aegis: Prevent fatal damage for linked players; cooldown 120 seconds.
- Divine Aura: Linked players glow and are visible through walls.
- Fragility: Takes increased damage as health lowers.

















